Yes, you read it right. Blockchain games are the newest thing and everything you know about games is about to change, to your favour. As Etherium is the biggest network for decentralized apps, they also are debating wheater this is the way to approach the mass adoption issue.

Read more on What is the blockchain technology?

The Etherium team thinks that games will actually be THE KEY to onboarding millions of new users onto Ethereum and acquiring their first cryptocurrency. After taking a look at the current DApps, the most used are the marketplaces, games and gambling apps.

  1. DEX / Marketplace: IDEX, ForkDelta, etc.
  2. Gaming: CryptoKitties, Etheremon, etc.
  3. Gambling / Casino: 333ETH, DailyDivs, etc.

Of course, all of these DApps have a tiny daily active users number, compared to the other online giants such as Facebook or Twitter. Mazz adoption might be on its way, but it’s still a long way ahead. Which can be also a good thing for the young adopters.

The next big thing will start out looking like a toy.

–Chris Dixon

This a fairly new field, and only the motivated user will acquire the necessary skills to get involved in a new blockchain app, which can eventually lead to some real gains.

If your application is difficult to use, it will filter out all but the most motivated users.

So what kind of DApps can we build that we know millions of people DO care enough to use?

GAMES.

Peter Thiel has famously said that to build a successful startup, you need to solve some problem 10x better than any other existing service.

Keep in mind we’re still in the super early days of the technology. In 1994, people still had no idea wtf this “Internet” thing was and how significant of an impact it would have on the world we live in.

A game doesn’t need to be 10x better than any game that came before it. As long as the game is marketed well and looks somewhat fun, there’s a huge user base (2.2 billion gamers worldwide) willing to give it a try, even paying money to do so (1.0 billion paying users).

According to one survey:

  • 40.6% of gamers download 2–3 new games per year.
  • 27.3% download one game per month.
  • 12.4% download one game per week.
  • 4.4% download new games every single day.

4.4% of 2.2 billion is 96 million users.

Games, unlike apps, don’t have to do something 10x better than any previous app and convince users to jump ship. Gamers are always looking for new fun games each month, and will try them on a whim.

Read more on Mainstream cryptocurrency adoption

The benefits of Blockchain games

Blockchain games bring benefits to the end user that most people aren’t aware of yet.

Benefits like:

  • True ownership of in-game items that players can buy and sell freely, enabling robust in-game economies.
  • Provable and auditable item scarcity and fairness in drop rates.
  • Infinite modability — games can be built that allow developers to build and upload their own alternate game modes for all players to use. Developers can actually modify and extend server-side logic, allowing for infinitely expandable game worlds driven entirely by community development.

But simply put — when you spend money to buy an item in a game, it’s pretty obvious that you would want to be able to do whatever you want with it, including selling it to someone else.

If nothing else, when you quit the game, you could sell all your items to another player to make back some of the money you invested — just like you could with a physical card game like Magic: The Gathering or Yu-Gi-Oh.

The ability to truly own and freely resell their items is a benefit many gamers don’t even know they want yet. But after they experience it, they may come to demand it from all the games they play in the future.

Blockchain Games: The Trojan Horse to Cryptocurrency Mass Adoption

For most people, games may be the first way millions of users acquire their first cryptocurrency.

Of course, the easiest option would be to use a platform like Coinbase, which is probably as easy as it gets. But even then, you have to link a phone number, scan and send them your passport, link your bank account, etc.

In the game, you only need an account and you can get cryptocurrency by receiving it in the game, finding a rare item which can be later exchange on some sort of in-game market or by becoming better than other players in the game. The game principles stay the same. What changes, is the economic perspective.

Just think about the billions of people who might not have access to a bank, but using just the internet, they can finally be part of this amazing new world we are now building.

The challenge of building a game fully on the blockchain that can handle hundreds of thousands of concurrent users has forced us to push our technology to its absolute limits.

You never change things by fighting the existing reality. To change something, build a new model that makes the existing modelobsolete.

–Buckminster Fuller

Are Blockchain Games A Thing?

YES.

Buying and selling crypto tokens securely is now easy. If you develop your game on blockchain and allow players to buy and sell in-game assets using digital currencies, they have enough secured means to do those transactions. The industry is growing at a fast pace, but there still is confusion between the difference of blockchain games and crypto games.

Read more on What is cryptocurrency and why do we need it?

If players secure their private keys, their transactions are safe. However, they need to maintain a disciplined approach to their computer security, for e.g. take regular back-ups, avoid risky websites, and avoid keeping too many cryptocurrencies in web or mobile wallet.

The key is a game that’s fun to play.